Weapons

Base Weapons: From smallest to largest. Holdout, Pistol, Heavy Pistol, SMG, Assault Rifle, Sniper Rifle.

Laser: A beam of concentrated and amplified light meant to cause damage. Deals purely Fire Damage. Multiply Range Increment by 1.5 when in vacuum, by .5 in atmosphere.

Maser: A modulated laser that is designed to ignore physical armor and disrupt organic matter. Deals purely Fire Damage. Multiply Range Increment by .75 when in vacuum, by .5 in atmosphere. Deals 1 die of damage less than base weapon. Attacks are treated as a Ranged Touch attack.

Plasma projector: An instrument for shooting super heated globs of plasma, which ignores energy shields, and deals damage equivalent to projectiles. Deals 1 die of Fire Damage, 1 die of Ballistic Damage.

Slug thrower: An instrument for firing solid projectiles. Includes rail guns, rockets, missiles, and firearms. Deals purely Ballistic Damage.

Weapons

Resurrection: Revelations piperofthewinds